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bnMarket

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πŸš— bnMarket: Forza Horizon Style Vehicle Market

No menus. No NPC dialogs. Just cars.

Every vehicle for sale is spawned live in the world, on its own blip. Your players walk up to the car, 
check the spec, take a test drive and buy it on the spot: exactly like the Forza Horizon showroom experience.

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✨ FEATURES

πŸ™οΈ Live Showroom: vehicles spawned around the map, no browsing menus
πŸ”‘ Test Drive: free timed spin in the exact showroom unit; locks the unit from other players while it's out
πŸ’° Buy or Finance: down payment + fixed installments, 0% interest
🚨 Repossession System: missed installments accrue; too many and the vehicle is repossessed
🎲 Random Tuning Variants: each unit independently rolls factory, semi or fully tuned spec,
each with its own price surcharge
πŸ“¦ Real Stock System: per-vehicle stock limits, optional per-player purchase cap, automatic restock on a timer
πŸͺ Discord Webhook: every purchase and every rejected/suspicious attempt is logged
πŸ› οΈ Admin Command: list vehicles, force restock, test the webhook in-game

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πŸ”Œ PLUG & PLAY

β€’ Auto-detects ESX, QBCore or QBox
β€’ Garage support: rhd_garage, qs-advancedgarages and qb-garages (generic fallback included)
β€’ Key handover via mri_Qcarkeys, qb-vehiclekeys, renewed-vehiclekeys or qs-vehiclekeys (optional)

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πŸ“‹ REQUIREMENTS

β€’ oxmysql (required)
β€’ ESX, QBCore or QBox

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πŸ”“ WHAT'S OPEN, WHAT'S PROTECTED

βœ… shared/config.lua: full configuration (financing, tuning, stock…)
βœ… shared/vehs.lua: the vehicle catalog (model, price, coords)
βœ… locales/*: translations
πŸ”’ bridge/*, client/*, server/*, html/*: core logic

Everything you need to customize is open: only the core logic is protected.

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❓ FAQ

Q: Can I add my own custom vehicles?
A: Yes. The catalog (shared/vehs.lua) is fully open: add any model (including addon vehicles), 
set the price and spawn coords, and it shows up in the showroom.

Q: Does it work with my framework?
A: If you run ESX, QBCore or QBox, yes: detection is automatic, no config needed.

Q: My garage script isn't on the list. Will it still work?
A: Yes. If none of the supported garages is detected, the script falls back to a generic 
insert into player_vehicles/owned_vehicles, so purchased vehicles still reach your garage system.

Q: Can players abuse the test drive to keep a free car?
A: No. Test drives are timed, the unit is locked to one player at a time, and the vehicle is 
returned automatically when the timer ends.

Q: What happens if a player stops paying the financing?
A: Missed installments accrue. After the configured limit, the vehicle is automatically repossessed. 
Limits, installment count and down payment are all configurable.

Q: Can I change prices, financing rules and stock without touching protected files?
A: Yes. Everything tweakable lives in the open shared/config.lua and shared/vehs.lua.

Q: Does it support my language?
A: The locales folder is open: use an included translation or write your own in minutes.

Q: Will it hurt server performance with all those spawned cars?
A: No. Showroom vehicles are spawned client-side around the player, frozen and collision-managed:
idle resource usage is negligible.

Q: Do I get updates?
A: Yes, all future updates are included. Announcements and downloads via our Discord.

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πŸ’¬ SUPPORT

Join our Discord for support, updates and previews:
πŸ‘‰ discord.gg/YuMqcBCjbm

▢️ Watch the trailer: https://youtu.be/USi0HXPZDX8
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